m_{\bot c}

w_\alpha

w_\beta

Bewegen Sie M mit den Pfeiltasten

M_{1} = (0, 0)
c = Circle(M_{1}, 3)
C = Point(c)
B = Point(c)
A = Point(c)
k_1 = Ray(A, C)
d1, c_1, a, b = Polygon(A, B, C)
k, l = AngularBisector(c_1, b)
M = Point(l)
g_1 = OrthogonalLine(M, b)
n = AngularBisector(C, B, A)
W = Intersect(n, l)
h = LineBisector(a)
i = LineBisector(c_1)
f = LineBisector(b)
D: W
g = Segment(A, D)
j = Segment(D, B)
α = Angle(B, A, C)
m = Segment(D, C)
β = Angle(C, B, A)
p = OrthogonalLine(D, c_1)
F = Intersect(p, c_1)
q = Segment(F, D)
γ = Angle(B, F, D)
d = Circle(D, F)
r = OrthogonalLine(W, a)
s = OrthogonalLine(W, b)
G = Intersect(s, b)
H = Intersect(a, r)
t = Segment(G, W)
e = Segment(W, H)
E = (0.7905321082285901, 1.7549494251659299)
I = (2.444292558008115, 1.7549494251659299)
f_1 = OrthogonalLine(M, c_1)
L = Intersect(f_1, c_1)
K = Intersect(k_1, g_1)
h_1 = Segment(K, M)
i_1 = Segment(M, L)
d_1 = Circle(M, K)
j_1 = Ray(A, B)