h = -1 (slider from -3 to 3, step 0.5)
d(x, y) = ((1 / 3 * x) * y)
b = CurveCartesian(3, -3 + (6 * s), -3 + (6 * s), s, 0, 1)
a = CurveCartesian(-3, -3 + (6 * s), 3 - (6 * s), s, 0, 1)
c = Surface(((1 - t) * 3) - (3 * t), ((1 - t) * (-3 + (6 * s))) + (t * (-3 + (6 * s))), ((1 - t) * (-3 + (6 * s))) + (t * (3 - (6 * s))), s, 0, 1, t, 0, 1)
g: z = 6 + (2 * y) - (2 * x) - ((1 / 3 * x) * y)
f: z = h
gl1 = IntersectPath(f, d)
A = (-0.242407797768244, 0.2795858365549677)
B = (0.256966160157757, 0.2795858365549677)