\vec v

\vec v

\vec u

\vec u

\vec a

\vec b

\vec{d}

\vec c

U

\vec a

U+\vec a

\vec a

Bewege Q mit den Pfeiltasten

Nebenklasse von U

A_1 = (-4.5, 3)
B = (-0.5, 1.5)
C = (4, 3.5)
D = Point(yAxis)
O_1 = Intersect(xAxis, yAxis)
u = Vector(O_1, A_1)
v = Vector(O_1, B)
w = Vector(O_1, C)
a = Vector(O_1, D)
v1, a_1, b, c, d = Polygon(A_1, B, C, D)
e = Vector(A_1, B)
f = Vector(D, C)
g = Vector(B, C)
h = Vector(A_1, D)
p: y = (1 / 3 * x)
A = (1, 1.5)
O = Intersect(p, xAxis)
i = Vector(O, A)
Q = Point(p)
E' = Translate(Q, i)
j = Vector(Q, E')
q: y = (1 / 3 * (x - 1)) + 1.5